>[!infobox|tag wide] <span class='at-badge ghost at-xl'>✦ Rare</span> > >![[Storm in a Bottle-1779624440419.webp|bw]] > >>[!item] >>**A powerful thunderstorm rages inside this glass bottle.** > >>[!question|tag no-title] >>###### Details > >>[!item] >>###### ◉ ~~Consumed~~ > >||| >|-|-| >|Attunement|No| >|Attuned|No| # Storm in a Bottle >[!question|tag] <span class='at-lead2'>Consumable _(Potion)_</span> >[!note|entry no-title] >###### Description >If the bottle is opened or broken, the storm is released, encompassing a 60 ft. radius around the bottle. It lasts for 1 minute before it dissipates. During this time, the storm has the following effects: ###### <p class='at-stat'>Properties</p> |**Uses**|**Range**|**Duration**| |:-:|:-:|:-:| |1|60 ft.|1 Minute| >[!grid] > >>[!card|section] >>##### Heavy Rain >>The area of effect is [[lightly-obscured-xphb|Lightly Obscured]], and creatures in the area have <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on sight. Heavy rain also extinguishes open flames and imposes <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on hearing. > >>[!card|section] >>##### Heavy Winds >>Each creature that starts its turn in the area must succeed on a DC12<span class='save'>Strength</span> or be pushed 10 feet in a random direction by heavy winds. A flying creature must land at the end of its turn or fall. > >>[!card|section] >>##### Heavy Lightning >>At the start of each turn, lightning crackles in the area of effect. Each creature within the area must make a DC12 <span class='save'>Dexterity</span>. A creature takes <span class='lightning'>3d10 Lightning</span> damage on a failed save, or half as much damage on a successful one