>[!infobox|tag wide] <span class='at-badge ghost at-xl'>✦ Rare</span>
>
>![[Storm in a Bottle-1779624440419.webp|bw]]
>
>>[!item]
>>**A powerful thunderstorm rages inside this glass bottle.**
>
>>[!question|tag no-title]
>>###### Details
>
>>[!item]
>>###### ◉ ~~Consumed~~
>
>|||
>|-|-|
>|Attunement|No|
>|Attuned|No|
# Storm in a Bottle
>[!question|tag] <span class='at-lead2'>Consumable _(Potion)_</span>
>[!note|entry no-title]
>###### Description
>If the bottle is opened or broken, the storm is released, encompassing a 60 ft. radius around the bottle. It lasts for 1 minute before it dissipates. During this time, the storm has the following effects:
###### <p class='at-stat'>Properties</p>
|**Uses**|**Range**|**Duration**|
|:-:|:-:|:-:|
|1|60 ft.|1 Minute|
>[!grid]
>
>>[!card|section]
>>##### Heavy Rain
>>The area of effect is [[lightly-obscured-xphb|Lightly Obscured]], and creatures in the area have <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on sight. Heavy rain also extinguishes open flames and imposes <span class='disadv'>Disadvantage</span> on <span class='wis'>(perception)</span> checks that rely on hearing.
>
>>[!card|section]
>>##### Heavy Winds
>>Each creature that starts its turn in the area must succeed on a DC12<span class='save'>Strength</span> or be pushed 10 feet in a random direction by heavy winds. A flying creature must land at the end of its turn or fall.
>
>>[!card|section]
>>##### Heavy Lightning
>>At the start of each turn, lightning crackles in the area of effect. Each creature within the area must make a DC12 <span class='save'>Dexterity</span>. A creature takes <span class='lightning'>3d10 Lightning</span> damage on a failed save, or half as much damage on a successful one