![[help actions cover.webp|banner+small]] # Help Actions --- ###### [[Rules|☜ Back to Rules]] || [[Team Effort|To Team Effort Rules ☞]] --- ^cec963 NPCs have turns as normal, rolling for initiative in combat as usual. NPCs have a new, unique actioned called the 'Help Action', where they can grant a list of benefits to **any willing creature within 5ft of them**, and themselves. A creature can **only benefit from one NPC's Help Action at a time**, and the benefits of the 'Help Action' last until the start of the NPC's turn, or until the creature or NPC moves out of the creature's range. When a player moves on their turn, they can have the NPC move with them, at the cost of **half-movement speed**. ## Generic Actions >[!grid] >>[!card] ⚔︎ Attack >>>[!cite|no-title] >>>_Always useful to have an extra blade at your side._ >> >>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits: >>- The ally gains <span class="adv">Advantage</span> on melee attack rolls for enemies within reach >>- When an ally successfully hits a creature with a melee attack, the NPC can use their reaction to attack the same creature once > >>[!card] ✧ Defend >>>[!cite|no-title] >>>_Sometimes you just need a little cover._ >> >>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits: >>- The ally gains a +1 to their AC >>- Resistance to all physical and nonmagical forms of damage; Each time the ally takes damage, the NPC takes the same amount > >>[!card] ❤︎ Help >>>[!cite|no-title] >>>_Need a hand?_ >> >>Using their action, and if an NPC is in the space of an ally, they can provide the following benefits: >>- The ally gains <span class="adv">Advantage</span> on any one skill check for that turn >>- If the creature is proficient, the ally can instead choose to add their proficiency bonus instead of their own to their roll ## Unique Actions >[!grid] >>[!card|honor] >>![[mei help.webp]] >>#### Mei >>>[!cite|no-title] >>>_You feel a subtle press against your back._ >>> >>>_You might not see it, but between each swing, there seems to be a quick blurred flurry of blows as Mei's precise swings perfectly synchronise with your own._ >> >>Using her action, and if Mei is in the space of an ally, she provides the following benefits: >>- The ally can add <span class='piercing'>+5 Piercing</span> damage to any one melee attack they hit on their turn >>- The ally has <span class="adv">Advantage</span> against being <span class='grappled'>[[conditions#Grappled|Grappled]]</span>, and grappling other creatures >>- If Mei succeeds on a <span class='save'></span> that the ally fails, the ally may use Mei's modifier instead on their existing roll >>- The ally as <span class='adv'>Advantage</span> when taking the **Hide** action. >>- The ally has <span class='resis'>Resistance</span> to <span class='poison'>Poison</span> damage. > >>[!card|honor] >> ![[vindarr help.webp]] >>#### Vindarr >>>[!cite|no-title] >>>_Vindarr brandishes the dull warpick in both hands, widening his stance and preparing to brace as he puts himself between you and any oncoming blows._ >> >>Using his action, and if Vindarr is in the space of an ally, he provides the following benefits: >>- Enemies that roll to attack the protected ally must first have their roll beat Vindarr's AC; if it succeeds, it must roll to attack again against the ally's AC. If the attack roll fails, Vindarr instead takes the damage. >>- Vindarr can use his reaction to attack a creature within 5ft that targets the ally they are defending. >>- The ally gain a +2 to their AC and <span class="save">Dexterity</span> >>- The ally has <span class="adv">Advantage</span> against being forcefully moved via the shove action. Effects such as [[thunderwave-xphb|Thunderwave]] or similar spells, the ally as <span class="adv">Advantage</span> if Vindarr succeeds on the <span class='save'></span>. >>- The ally has <span class='adv'>Advantage</span> on any <span class='save'></span> against being <span class='frightened'>[[conditions|Frightened]]</span> or <span class='possessed'>[[possession-xphb|Possessed]]</span> by fiends or undead. > >>[!card|honor] >> ![[finneas help.webp]] >>#### Finneas >>>[!cite|no-title] >>>_He's quick, he's unpredictable, and surprisingly, it's actually helping you focus._ >>> >>>_Finneas throws out scratches, screeches, and the odd banana peel to enemies, distracting them just enough to never fully focus on you._ >> >>Using his action, and if Finneas is in the space of an ally, he provides the following benefits: >>- The ally gains <span class="adv">Advantage</span> on your first melee attack for that turn >>- The ally gains proficiency in one skill of their choice that they do not already have proficiency in for that turn, granted that it can be reasoned >>- The ally benefits from a +5ft [[blind-fighting-xphb|Blind Fighting]] >>- The ally's spell save DC increases by +2 >>- The ally has <span class="adv">Advantage</span> on any <span class='save'>Concentration</span> >>- Finneas does not impose half-movement on travelling allies > >>[!card|honor] >>![[nes4 help.webp]] >>#### NES-4 >>>[!cite|no-title] >>>_A reliable ally at your side, he gives you a thumbs up and an 'affirmative'._ >> >>Using his action, and if NES-4 is in the space of an ally, he provides the following benefits: >>- The ally gains <span class="adv">Advantage</span> on death saving throws. >>- Once per [[long-rest-xphb|Long Rest]], if the ally drops to <span class='hp'>0 Hit Points</span> from an attack, they instead drop to <span class='hp'>1 Hit Point</span>. >>- The ally is unaffected by [[difficult-terrain-xphb|Difficult Terrain]]. >>- If <span class='prone'>[[conditions|Prone]]</span>, the ally can use only 5ft of movement to stand up. > >>[!card|honor] >>![[zephyr help.webp]] >>#### Zephyr >>>[!cite|no-title] >>>_The glow of their holy light in your peripherals, there's no better time to thank the gods you're not a fiend._ >> >>Using their action, and if Zephyr is in the space of an ally, they provides the following benefits: >>- The ally has <span class='adv'>Advantage</span> on attacks against fiends and undead. >>- The ally has <span class='adv'>Advantage</span> on any <span class='save'></span> against being <span class='charmed'>[[conditions|Charmed]]</span> or <span class='frightened'>[[conditions|Frightened]]</span> by fiends or undead. >>- Attacks from undead or fiends have <span class='disadv'>Disadvantage</span> against the ally. >>- Twice per [[long-rest-xphb|Long Rest]], when the ally makes a melee attack against a fiend or undead, the creature must make a DC 17<span class='save'>Charisma</span> or be sent back to its home plane. >>- Once per turn and using their reaction, the ally can add <span class='dice'>1d6</span> <span class='radiant'>Radiant</span> damage an attack. > >>[!card|honor] >>![[gabriel help.webp]] >>#### Gabriel >>>[!cite|no-title] >>>_Propped onto your shoulder a little precariously, Gabriel makes for a useful companion; if he feels like it._ >> >>Using his action, and if Gabriel is in the space of an ally, he provides the following benefits: >>- The ally gains <span class="adv">Advantage</span> on your first ranged attack for that turn >>- Once per turn, when the ally does physical damage, the target must succeed on a DC 10<span class='save'>Constitution</span> or be <span class='poisoned'>[[conditions|Poisoned]]</span> for 1 minute. If the saving throw fails by 5 or more, the target is instead <span class='poisoned'>[[conditions|Poisoned]]</span> for <span class='dice'>1d10</span> minutes and <span class='unconscious'>[[conditions|Unconscious]]</span> while poisoned this way. >>- The ally has <span class="adv">Advantage</span> on any <span class='save'></span> against being <span class='charmed'>[[conditions|Charmed]]</span>. >>- Gabriel does not impose half-movement on travelling allies.