![[nes4 battery power cover.webp|banner+small p+bc]] # NES-4 Battery Power --- ###### [[Rules|☜ Back to Rules]] --- >[!card] ##### Current Battery Left > #### 67% > ### <progress max=100 value=67> </progress> --- >[!cite|transcript no-icon]- Rules & Mechanics >NES-4 is able to perform a variety of duties and commands, granted that he has enough power left to do so. > >Commanding NES-4 to use an ability will cost him battery power, reducing his current battery percentage by that amount. > >Once NES-4's battery reaches 0%, he will power down and effectively have the <span class='incapacitated'>[[conditions#Incapacitated|Incapacitated]]</span> and <span class='unconscious'>[[conditions#Unconscious|Unconscious]]</span> conditions, and will continue to be so until NES-4 is recharged via a suitable power source. > >Only commands here will reduce power; the only other time NES-4 will reduce power, is while passively being kept 'on' or conscious. The battery decrease will be slow and incremental, but still lower nonetheless. > >NES-4 does not need to eat, drink or breath, is immune to disease, and does not need to sleep & cannot be magically put to sleep. >[!grid] >>[!card] ##### Defibrillate >>#### 50% >>NES-4 can cast [[revivify-xphb|Revivify]] to any creature within range, without requiring a spell slot or material components. >> >>NES-4 uses the electrical charge from his battery to shock a creature's into beating once more. > >>[!card] ##### Sentry Mode >>#### 10% >>NES-4 can keep watch for up to 8 hours, acting as a still sentinel watch that doesn't require food or sleep. >> >>In this state, NES-4 appears inert, but it doesn’t render him [[conditions#Unconscious|Unconscious]], and he can see and hear as normal.