![[nes4 battery power cover.webp|banner+small p+bc]]
# NES-4 Battery Power
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###### [[Rules|☜ Back to Rules]]
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>[!card] ##### Current Battery Left
> #### 67%
> ### <progress max=100 value=67> </progress>
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>[!cite|transcript no-icon]- Rules & Mechanics
>NES-4 is able to perform a variety of duties and commands, granted that he has enough power left to do so.
>
>Commanding NES-4 to use an ability will cost him battery power, reducing his current battery percentage by that amount.
>
>Once NES-4's battery reaches 0%, he will power down and effectively have the <span class='incapacitated'>[[conditions#Incapacitated|Incapacitated]]</span> and <span class='unconscious'>[[conditions#Unconscious|Unconscious]]</span> conditions, and will continue to be so until NES-4 is recharged via a suitable power source.
>
>Only commands here will reduce power; the only other time NES-4 will reduce power, is while passively being kept 'on' or conscious. The battery decrease will be slow and incremental, but still lower nonetheless.
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>NES-4 does not need to eat, drink or breath, is immune to disease, and does not need to sleep & cannot be magically put to sleep.
>[!grid]
>>[!card] ##### Defibrillate
>>#### 50%
>>NES-4 can cast [[revivify-xphb|Revivify]] to any creature within range, without requiring a spell slot or material components.
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>>NES-4 uses the electrical charge from his battery to shock a creature's into beating once more.
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>>[!card] ##### Sentry Mode
>>#### 10%
>>NES-4 can keep watch for up to 8 hours, acting as a still sentinel watch that doesn't require food or sleep.
>>
>>In this state, NES-4 appears inert, but it doesn’t render him [[conditions#Unconscious|Unconscious]], and he can see and hear as normal.