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> >[!noted|no-title no-icon accent]
> >## <center>Brewing Tea</center>
> >Izre has something in him that's being pushed down; by steeping certain types of ingredients into tea, he is able to temporarily unlock some of the power held inside of him.
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> >To unlock these abilities, Izre must make teabags out of anything he finds; berries, leaves, fruit, animal bone, blood, fat, etc, and steep these bags into hot water similar to real tea leaves. Normally, this does nothing; however, if mixed with crushed or powdered amber, the added ingredient is able to draw out the weave within the teabag contents and subdue what is keeping his powers dulled.
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> >Only Izre can benefit from this; others who drink the tea will feel nothing other than a comforting warmth, among other side effects including nausea, headaches, a sense of impending doom, and prey-like nervousness.
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> >[!noted|no-title no-icon accent]
> >## <center>How to Make and Brew Tea</center>
> >Once ingredients are collected, Izre can stuff them into a small, empty teabag. How many teabags the ingredients can fill is up to the DM's discretion. Izre is able to mix up to any 3 different ingredients into one tea bag, however the effects of each are less potent as opposed to teabags with only one ingredient.
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> >To make a set of ten tea bags, Izre needs to use a set of alchemists tools over a **:TiCampfire: Short Rest**, or can make a set of 30 over a **:FasBed: Long Rest**. A teabag needs to stew over a **:TiCampfire: Short Rest**. The amount Izre can stew is limited only by the number of drinks/containers he has.
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> >Once a tea is consumed, it cannot be used again. Once a teabag has been used, it can not be used again and is discarded. A tea can only be the size of a regular potion, and can be consumed as a **:RiStarHalfFill: Bonus Action**.
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