# Criminal
*Source: Player's Handbook (2024) p. 180. Available in the Free Rules (2024)*

- **Ability Scores.** Dexterity, Constitution, Intelligence
- **Feat.** [Alert](Mechanics/CLI/feats/alert-xphb.md)
- **Skill Proficiencies.** [Sleight of Hand](Mechanics/CLI/rules/skills.md#Sleight%20of%20Hand), [Stealth](Mechanics/CLI/rules/skills.md#Stealth)
- **Tool Proficiency.** [Thieves' Tools](Mechanics/CLI/items/thieves-tools-xphb.md)
- **Equipment.** Choose A or B: (A) [2 Daggers](Mechanics/CLI/items/dagger-xphb.md), [Thieves' Tools](Mechanics/CLI/items/thieves-tools-xphb.md), [Crowbar](Mechanics/CLI/items/crowbar-xphb.md), [2 Pouches](Mechanics/CLI/items/pouch-xphb.md), [Traveler's Clothes](Mechanics/CLI/items/travelers-clothes-xphb.md), 16 GP; or (B) 50 GP
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves' guild and more fearsome lawbreakers.