# [Deer](Mechanics\CLI\bestiary\beast/deer-xmm.md) *Source: Monster Manual (2024) p. 352. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Deer (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "4" "hit_dice": "1d8" "modifier": !!int "3" "stats": - !!int "11" - !!int "16" - !!int "11" - !!int "2" - !!int "14" - !!int "5" "speed": "50 ft." "skillsaves": - "name": "[Perception](Mechanics/CLI/rules/skills.md#Perception)" "desc": "+4" "senses": "darkvision 60 ft., passive Perception 14" "languages": "" "cr": "0" "traits": - "desc": "The deer doesn't provoke an Opportunity Attack when it moves out of an\ \ enemy's reach." "name": "Agile" "actions": - "desc": "Melee Attack Roll: +2, reach 5 ft. Hit: 2 (d4) Bludgeoning damage." "name": "Ram" "source": - "XMM" "image": "Mechanics/CLI/bestiary/beast/token/deer-xmm.webp" ``` ^statblock ## Environment forest, grassland