# [Eagle](Mechanics\CLI\bestiary\beast/eagle-xmm.md) *Source: Monster Manual (2024) p. 353. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Eagle (XMM)" "size": "Small" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "4" "hit_dice": "1d6 + 1" "modifier": !!int "2" "stats": - !!int "6" - !!int "15" - !!int "12" - !!int "2" - !!int "14" - !!int "7" "speed": "10 ft., fly 60 ft." "skillsaves": - "name": "[Perception](Mechanics/CLI/rules/skills.md#Perception)" "desc": "+6" "senses": "passive Perception 16" "languages": "" "cr": "0" "actions": - "desc": "Melee Attack Roll: +4, reach 5 feet. Hit: 4 (1d4 + 2) Slashing\ \ damage." "name": "Talons" "source": - "XMM" "image": "Mechanics/CLI/bestiary/beast/token/eagle-xmm.webp" ``` ^statblock ## Environment coastal, grassland, hill, mountain