# [Seahorse](Mechanics\CLI\bestiary\beast/seahorse-xmm.md)
*Source: Monster Manual (2024) p. 369. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Seahorse (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
- !!int "1"
- !!int "12"
- !!int "8"
- !!int "1"
- !!int "10"
- !!int "2"
"speed": "5 ft., swim 20 ft."
"skillsaves":
- "name": "[Perception](Mechanics/CLI/rules/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](Mechanics/CLI/rules/skills.md#Stealth)"
"desc": "+5"
"senses": "passive Perception 12"
"languages": ""
"cr": "0"
"traits":
- "desc": "The seahorse can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "While underwater, the seahorse moves up to its [Swim Speed](Mechanics/CLI/rules/variant-rules/swim-speed-xphb.md)\
\ without provoking [Opportunity Attacks](Mechanics/CLI/rules/actions.md#Opportunity%20Attack)."
"name": "Bubble Dash"
"source":
- "XMM"
"image": "Mechanics/CLI/bestiary/beast/token/seahorse-xmm.webp"
```
^statblock
## Environment
underwater