# [Giff Shock Trooper](Mechanics\CLI\bestiary\humanoid/giff-shock-trooper-bam.md)
*Source: Boo's Astral Menagerie p. 25, Light of Xaryxis*
A giff shock trooper is trained to mount assaults on enemy strongholds. Each one is adept at softening up the enemy from a distance with firearms before charging into melee to mop up the foes that remain standing.
```statblock
"name": "Giff Shock Trooper (BAM)"
"size": "Medium"
"type": "humanoid"
"alignment": "Any alignment"
"ac": !!int "18"
"ac_class": "[plate](Mechanics/CLI/items/plate-armor-xphb.md)"
"hp": !!int "93"
"hit_dice": "11d8 + 44"
"modifier": !!int "2"
"stats":
- !!int "20"
- !!int "14"
- !!int "18"
- !!int "11"
- !!int "12"
- !!int "13"
"speed": "30 ft., swim 30 ft."
"saves":
- "strength": !!int "8"
- "constitution": !!int "7"
- "wisdom": !!int "4"
"skillsaves":
- "name": "[Athletics](Mechanics/CLI/rules/skills.md#Athletics)"
"desc": "+8"
- "name": "[Intimidation](Mechanics/CLI/rules/skills.md#Intimidation)"
"desc": "+7"
- "name": "[Perception](Mechanics/CLI/rules/skills.md#Perception)"
"desc": "+4"
"senses": "passive Perception 14"
"languages": "Common"
"cr": "6"
"traits":
- "desc": "The giff's mastery of its weapons enables it to ignore the loading property\
\ of any firearm."
"name": "Firearms Knowledge"
- "desc": "If the giff moves at least 20 feet in a straight line and ends within\
\ 5 feet of a Large or smaller creature, that creature must succeed on a DC\
\ 16 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked\
\ [prone](Mechanics/CLI/rules/conditions.md#Prone)."
"name": "Headfirst Charge"
- "desc": "The giff deals double damage to objects and structures."
"name": "Siege Monster"
"actions":
- "desc": "The giff makes two Greatsword or Musket attacks."
"name": "Multiattack"
- "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15\
\ (3d6 + 5) slashing damage."
"name": "Greatsword"
- "desc": "Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit:\
\ 15 (2d12 + 2) piercing damage."
"name": "Musket"
- "desc": "The giff lights a grapefruit-sized bomb and throws it at a point up to\
\ 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere\
\ centered on that point must make a DC 15 Dexterity saving throw, taking 18\
\ (4d8) thunder damage on a failed save, or half as much damage on a successful\
\ one. After the giff throws the bomb, roll a d6; on a roll of 4 or lower,\
\ the giff has no more bombs to throw."
"name": "Thunder Bomb"
"source":
- "BAM"
- "LoX"
"image": "Mechanics/CLI/bestiary/humanoid/token/giff-shock-trooper-bam.webp"
```
^statblock