# Draconic Sorcery *[Sorcerer](./sorcerer-xphb.md): Sorcerer Subclass* *Source: Player's Handbook (2024) p. 148. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* > [!tldr] Class and Feature Progression > > <table class="class-progression"> > <thead> > <tr><th colspan='3'></th></tr> > <tr class="class-progression"><th class"level">Level</th><th class"pb">PB</th><th class"feature">Features</th></tr> > </thead><tbody> > <tr class="class-progression"><td class"level">1st</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">2nd</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">3rd</td><td class"pb">+2</td><td class"feature"><a href='#Draconic Sorcery (Level 3)' class='internal-link'>Draconic Sorcery</a></td></tr> > <tr class="class-progression"><td class"level">4th</td><td class"pb">+2</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">5th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">6th</td><td class"pb">+3</td><td class"feature"><a href='#Elemental Affinity (Level 6)' class='internal-link'>Elemental Affinity</a></td></tr> > <tr class="class-progression"><td class"level">7th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">8th</td><td class"pb">+3</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">9th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">10th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">11th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">12th</td><td class"pb">+4</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">13th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">14th</td><td class"pb">+5</td><td class"feature"><a href='#Dragon Wings (Level 14)' class='internal-link'>Dragon Wings</a></td></tr> > <tr class="class-progression"><td class"level">15th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">16th</td><td class"pb">+5</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">17th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">18th</td><td class"pb">+6</td><td class"feature"><a href='#Dragon Companion (Level 18)' class='internal-link'>Dragon Companion</a></td></tr> > <tr class="class-progression"><td class"level">19th</td><td class"pb">+6</td><td class"feature"></td></tr> > <tr class="class-progression"><td class"level">20th</td><td class"pb">+6</td><td class"feature"></td></tr> > </tbody></table> ^class-progression ## Class Features ### Draconic Sorcery (Level 3) *Breathe the Magic of Dragons* Your innate magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with dragons' power. Or perhaps you handled a treasure taken from a dragon's hoard that was steeped in draconic power. Or you might have a dragon for an ancestor. ### Draconic Resilience (Level 3) The magic in your body manifests physical traits of your draconic gift. Your [Hit Point](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level. Parts of you are also covered by dragon-like scales. While you aren't wearing armor, your base [Armor Class](Mechanics/CLI/rules/variant-rules/armor-class-xphb.md) equals 10 plus your Dexterity and Charisma modifiers. ### Draconic Spells (Level 3) When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared. **Draconic Spells** | Sorcerer Level | Spells | |----------------|--------| | 3rd | [Alter Self](Mechanics/CLI/spells/alter-self-xphb.md), [Chromatic Orb](Mechanics/CLI/spells/chromatic-orb-xphb.md), [Command](Mechanics/CLI/spells/command-xphb.md), [Dragon's Breath](Mechanics/CLI/spells/dragons-breath-xphb.md) | | 5th | [Fear](Mechanics/CLI/spells/fear-xphb.md), [Fly](Mechanics/CLI/spells/fly-xphb.md) | | 7th | [Arcane Eye](Mechanics/CLI/spells/arcane-eye-xphb.md), [Charm Monster](Mechanics/CLI/spells/charm-monster-xphb.md) | | 9th | [Legend Lore](Mechanics/CLI/spells/legend-lore-xphb.md), [Summon Dragon](Mechanics/CLI/spells/summon-dragon-xphb.md) | ^draconic-spells ### Elemental Affinity (Level 6) Your draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison. You have [Resistance](Mechanics/CLI/rules/variant-rules/resistance-xphb.md) to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell. ### Dragon Wings (Level 14) As a [Bonus Action](Mechanics/CLI/rules/variant-rules/bonus-action-xphb.md), you can cause draconic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a [Fly Speed](Mechanics/CLI/rules/variant-rules/fly-speed-xphb.md) of 60 feet. Once you use this feature, you can't use it again until you finish a [Long Rest](Mechanics/CLI/rules/variant-rules/long-rest-xphb.md) unless you spend 3 Sorcery Points (no action required) to restore your use of it. ### Dragon Companion (Level 18) You can cast [Summon Dragon](Mechanics/CLI/spells/summon-dragon-xphb.md) without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a [Long Rest](Mechanics/CLI/rules/variant-rules/long-rest-xphb.md). Whenever you start casting the spell, you can modify it so that it doesn't require [Concentration](Mechanics/CLI/rules/conditions.md#Concentration). If you do so, the spell's duration becomes 1 minute for that casting.