# Serpent Venom
*Adventuring gear, poison (injury)*
- **Properties**: [Poison](Mechanics/CLI/rules/item-properties.md#Poison)
- **Cost**: 200 gp
A creature subjected to Serpent Venom must succeed on a DC 11 Constitution saving throw, taking 10 (`3d6`) Poison damage on a failed save or half as much damage on a successful one.
*Source: Dungeon Master's Guide (2024) p. 91. Available in the <span title='Systems Reference Document (5.2)'>SRD</span>*