# Condition
*Source: Player's Handbook (2024) p. 363. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions:
- [Blinded](Mechanics/CLI/rules/conditions.md#Blinded)
- [Charmed](Mechanics/CLI/rules/conditions.md#Charmed)
- [Deafened](Mechanics/CLI/rules/conditions.md#Deafened)
- [Exhaustion](Mechanics/CLI/rules/conditions.md#Exhaustion)
- [Frightened](Mechanics/CLI/rules/conditions.md#Frightened)
- [Grappled](Mechanics/CLI/rules/conditions.md#Grappled)
- [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated)
- [Invisible](Mechanics/CLI/rules/conditions.md#Invisible)
- [Paralyzed](Mechanics/CLI/rules/conditions.md#Paralyzed)
- [Petrified](Mechanics/CLI/rules/conditions.md#Petrified)
- [Poisoned](Mechanics/CLI/rules/conditions.md#Poisoned)
- [Prone](Mechanics/CLI/rules/conditions.md#Prone)
- [Restrained](Mechanics/CLI/rules/conditions.md#Restrained)
- [Stunned](Mechanics/CLI/rules/conditions.md#Stunned)
- [Unconscious](Mechanics/CLI/rules/conditions.md#Unconscious)
A condition doesn't stack with itself; a recipient either has a condition or doesn't. The [Exhaustion](Mechanics/CLI/rules/conditions.md#Exhaustion) condition is an exception to that rule.