# Training to Gain Levels *Source: Dungeon Master's Guide (2024) p. 49* As a variant rule, you can require characters to spend time between adventures training or studying before they gain the benefits of a new level. This variant slows the passage of time in the game world, which can help support a more realistic or gritty tone in your campaign. If you choose this option, after earning enough Experience Points to attain a new level, a character must train for a number of days before gaining any class features associated with the new level. You can decide whether the character can train independently or requires a trainer. The training time required depends on the level to be gained, as shown on the Training to Gain Levels table. The training cost is for the total training time. ![Variant: Training to Gain Levels; Training to Gain Levels](Mechanics/CLI/tables/variant-training-to-gain-levels-training-to-gain-levels-xdmg.md)