# Arms of Hadar
*1st-level, Conjuration*

- **Casting time:** 1 Action
- **Range:** Self (10-foot Emanation)
- **Components:** V, S
- **Duration:** Instantaneous
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot [Emanation](Mechanics/CLI/rules/variant-rules/emanation-area-of-effect-xphb.md) originating from you makes a Strength saving throw. On a failed save, a target takes `2d6` Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
**Using a Higher-Level Spell Slot.** The damage increases by `d6` for each spell slot level above 1.
**Classes**: [Sorcerer (Aberrant Sorcery)](Mechanics/CLI/lists/list-spells-classes-aberrant-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Warlock](Mechanics/CLI/lists/list-spells-classes-warlock.md)
*Source: Player's Handbook (2024) p. 243*