# Chill Touch *cantrip, Necromancy* - **Casting time:** 1 Action - **Range:** Touch - **Components:** V, S - **Duration:** Instantaneous Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes `d10` Necrotic damage, and it can't regain [Hit Points](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) until the end of your next turn. **Cantrip Upgrade.** The damage increases by `d10` when you reach levels 5 (`2d10`), 11 (`3d10`), and 17 (`4d10`). **Classes**: [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Fighter (Eldritch Knight)](Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md); [Warlock](Mechanics/CLI/lists/list-spells-classes-warlock.md); [Rogue (Arcane Trickster)](Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB") *Source: Player's Handbook (2024) p. 249. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*