# Cone of Cold
*5th-level, Evocation*

- **Casting time:** 1 Action
- **Range:** Self (60-foot Cone)
- **Components:** V, S, M (a small crystal or glass cone)
- **Duration:** Instantaneous
You unleash a blast of cold air. Each creature in a 60-foot [Cone](Mechanics/CLI/rules/variant-rules/cone-area-of-effect-xphb.md) originating from you makes a Constitution saving throw, taking `8d8` Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
**Using a Higher-Level Spell Slot.** The damage increases by `d8` for each spell slot level above 5.
**Classes**: [Druid (Circle of the Land)](Mechanics/CLI/lists/list-spells-classes-circle-of-the-land-xphb.md "subclass=XPHB;class=XPHB"); [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Druid](Mechanics/CLI/lists/list-spells-classes-druid.md); [Wizard (Evoker)](Mechanics/CLI/lists/list-spells-classes-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md)
*Source: Player's Handbook (2024) p. 253. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*