# Conjure Woodland Beings
*4th-level, Conjuration*
- **Casting time:** 1 Action
- **Range:** Self (10-foot Emanation)
- **Components:** V, S
- **Duration:** Concentration, up to 10 minutes
You conjure nature spirits that flit around you in a 10-foot [Emanation](Mechanics/CLI/rules/variant-rules/emanation-area-of-effect-xphb.md) for the duration. Whenever the [Emanation](Mechanics/CLI/rules/variant-rules/emanation-area-of-effect-xphb.md) enters the space of a creature you can see and whenever a creature you can see enters the [Emanation](Mechanics/CLI/rules/variant-rules/emanation-area-of-effect-xphb.md) or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes `5d8` Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the [Disengage](Mechanics/CLI/rules/actions.md#Disengage) action as a [Bonus Action](Mechanics/CLI/rules/variant-rules/bonus-action-xphb.md) for the spell's duration.
**Using a Higher-Level Spell Slot.** The damage increases by `d8` for each spell slot level above 4.
**Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](Mechanics/CLI/lists/list-spells-classes-druid.md); [Ranger](Mechanics/CLI/lists/list-spells-classes-ranger.md)
*Source: Player's Handbook (2024) p. 255. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*