# False Life *1st-level, Necromancy* - **Casting time:** 1 Action - **Range:** Self - **Components:** V, S, M (a drop of alcohol) - **Duration:** Instantaneous You gain `2d4 + 4` [Temporary Hit Points](Mechanics/CLI/rules/variant-rules/temporary-hit-points-xphb.md). **Using a Higher-Level Spell Slot.** You gain 5 additional [Temporary Hit Points](Mechanics/CLI/rules/variant-rules/temporary-hit-points-xphb.md) for each spell slot level above 1. **Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Fighter (Eldritch Knight)](Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB") *Source: Player's Handbook (2024) p. 271. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*