# Fire Storm
*7th-level, Evocation*
- **Casting time:** 1 Action
- **Range:** 150 feet
- **Components:** V, S
- **Duration:** Instantaneous
A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each [Cube](Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md) must be contiguous with at least one other [Cube](Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md). Each creature in the area makes a Dexterity saving throw, taking `7d10` Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren't being worn or carried start [burning](Mechanics/CLI/traps-hazards/burning-xphb.md).
**Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Cleric](Mechanics/CLI/lists/list-spells-classes-cleric.md); [Druid](Mechanics/CLI/lists/list-spells-classes-druid.md)
*Source: Player's Handbook (2024) p. 275. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*