# Fire Storm *7th-level, Evocation* - **Casting time:** 1 Action - **Range:** 150 feet - **Components:** V, S - **Duration:** Instantaneous A storm of fire appears within range. The area of the storm consists of up to ten 10-foot Cubes, which you arrange as you like. Each [Cube](Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md) must be contiguous with at least one other [Cube](Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md). Each creature in the area makes a Dexterity saving throw, taking `7d10` Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start [burning](Mechanics/CLI/traps-hazards/burning-xphb.md). **Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Cleric](Mechanics/CLI/lists/list-spells-classes-cleric.md); [Druid](Mechanics/CLI/lists/list-spells-classes-druid.md) *Source: Player's Handbook (2024) p. 275. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*