# Holy Aura *8th-level, Abjuration* - **Casting time:** 1 Action - **Range:** Self (30-foot Emanation) - **Components:** V, S, M (a reliquary worth 1,000+ GP) - **Duration:** Concentration, up to 1 minute For the duration, you emit an aura in a 30-foot [Emanation](Mechanics/CLI/rules/variant-rules/emanation-area-of-effect-xphb.md). While in the aura, creatures of your choice have [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md) on all saving throws, and other creatures have [Disadvantage](Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md) on attack rolls against them. In addition, when a Fiend or an Undead hits an affected creature with a melee attack roll, the attacker must succeed on a Constitution saving throw or have the [Blinded](Mechanics/CLI/rules/conditions.md#Blinded) condition until the end of its next turn. **Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Cleric](Mechanics/CLI/lists/list-spells-classes-cleric.md) *Source: Player's Handbook (2024) p. 286. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*