# Jump
*1st-level, Transmutation*
- **Casting time:** 1 Bonus Action
- **Range:** Touch
- **Components:** V, S, M (a grasshopper's hind leg)
- **Duration:** 1 minute
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
**Using a Higher-Level Spell Slot.** You can target one additional creature for each spell slot level above 1.
**Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Druid](Mechanics/CLI/lists/list-spells-classes-druid.md); [Fighter (Eldritch Knight)](Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Ranger](Mechanics/CLI/lists/list-spells-classes-ranger.md); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB")
*Source: Player's Handbook (2024) p. 290. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*