# Magic Circle
*3rd-level, Abjuration*
- **Casting time:** 1 minute
- **Range:** 10 feet
- **Components:** V, S, M (salt and powdered silver worth 100+ GP, which the spell consumes)
- **Duration:** 1 hour
You create a 10-foot-radius, 20-foot-tall [Cylinder](Mechanics/CLI/rules/variant-rules/cylinder-area-of-effect-xphb.md) of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the [Cylinder](Mechanics/CLI/rules/variant-rules/cylinder-area-of-effect-xphb.md) intersects with the floor or other surface.
Choose one or more of the following types of creatures: Celestials, Elementals, Fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways:
- The creature can't willingly enter the [Cylinder](Mechanics/CLI/rules/variant-rules/cylinder-area-of-effect-xphb.md) by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
- The creature has [Disadvantage](Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md) on attack rolls against targets within the [Cylinder](Mechanics/CLI/rules/variant-rules/cylinder-area-of-effect-xphb.md).
- Targets within the [Cylinder](Mechanics/CLI/rules/variant-rules/cylinder-area-of-effect-xphb.md) can't be possessed by or gain the [Charmed](Mechanics/CLI/rules/conditions.md#Charmed) or [Frightened](Mechanics/CLI/rules/conditions.md#Frightened) condition from the creature.
Each time you cast this spell, you can cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the [Cylinder](Mechanics/CLI/rules/variant-rules/cylinder-area-of-effect-xphb.md) and protecting targets outside it.
**Using a Higher-Level Spell Slot.** The duration increases by 1 hour for each spell slot level above 3.
**Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Wizard (Abjurer)](Mechanics/CLI/lists/list-spells-classes-abjurer-xphb.md "subclass=XPHB;class=XPHB"); [Cleric](Mechanics/CLI/lists/list-spells-classes-cleric.md); [Fighter (Eldritch Knight)](Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Paladin](Mechanics/CLI/lists/list-spells-classes-paladin.md); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md); [Warlock](Mechanics/CLI/lists/list-spells-classes-warlock.md); [Rogue (Arcane Trickster)](Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB")
*Source: Player's Handbook (2024) p. 293. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*