# Magic Missile
*1st-level, Evocation*

- **Casting time:** 1 Action
- **Range:** 120 feet
- **Components:** V, S
- **Duration:** Instantaneous
You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals `1d4 + 1` Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
**Using a Higher-Level Spell Slot.** The spell creates one more dart for each spell slot level above 1.
**Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Fighter (Eldritch Knight)](Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Wizard (Evoker)](Mechanics/CLI/lists/list-spells-classes-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md); [Rogue (Arcane Trickster)](Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB")
*Source: Player's Handbook (2024) p. 295. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*