# Mass Cure Wounds *5th-level, Abjuration* - **Casting time:** 1 Action - **Range:** 60 feet - **Components:** V, S - **Duration:** Instantaneous A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius [Sphere](Mechanics/CLI/rules/variant-rules/sphere-area-of-effect-xphb.md) centered on that point. Each target regains [Hit Points](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) equal to `5d8` plus your spellcasting ability modifier. **Using a Higher-Level Spell Slot.** The healing increases by `d8` for each spell slot level above 5. **Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Cleric](Mechanics/CLI/lists/list-spells-classes-cleric.md); [Druid](Mechanics/CLI/lists/list-spells-classes-druid.md); [Druid (Circle of the Moon)](Mechanics/CLI/lists/list-spells-classes-circle-of-the-moon-xphb.md "subclass=XPHB;class=XPHB"); [Cleric (Life Domain)](Mechanics/CLI/lists/list-spells-classes-life-domain-xphb.md "subclass=XPHB;class=XPHB") *Source: Player's Handbook (2024) p. 296. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*