# Mind Sliver
*cantrip, Enchantment*
- **Casting time:** 1 Action
- **Range:** 60 feet
- **Components:** V
- **Duration:** Instantaneous
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take `d6` Psychic damage and subtract `d4` from the next saving throw it makes before the end of your next turn.
**Cantrip Upgrade.** The damage increases by `d6` when you reach levels 5 (`2d6`), 11 (`3d6`), and 17 (`4d6`).
**Classes**: [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Fighter (Eldritch Knight)](Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer (Aberrant Sorcery)](Mechanics/CLI/lists/list-spells-classes-aberrant-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md); [Warlock](Mechanics/CLI/lists/list-spells-classes-warlock.md); [Rogue (Arcane Trickster)](Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Bard (College of Lore)](Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB")
*Source: Player's Handbook (2024) p. 298*