# Shining Smite *2nd-level, Transmutation* - **Casting time:** 1 Bonus Action - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 1 minute The target hit by the strike takes an extra `2d6` Radiant damage from the attack. Until the spell ends, the target sheds [Bright Light](Mechanics/CLI/rules/variant-rules/bright-light-xphb.md) in a 5-foot radius, attack rolls against it have [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md), and it can't benefit from the [Invisible](Mechanics/CLI/rules/conditions.md#Invisible) condition. **Using a Higher-Level Spell Slot.** The damage increases by `d6` for each spell slot level above 2. **Classes**: [Paladin](Mechanics/CLI/lists/list-spells-classes-paladin.md) *Source: Player's Handbook (2024) p. 316. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*