# Sunbeam *6th-level, Evocation* - **Casting time:** 1 Action - **Range:** Self (60-foot Line) - **Components:** V, S, M (a magnifying glass) - **Duration:** Concentration, up to 1 minute You launch a sunbeam in a 5-foot-wide, 60-foot-long [Line](Mechanics/CLI/rules/variant-rules/line-area-of-effect-xphb.md). Each creature in the [Line](Mechanics/CLI/rules/variant-rules/line-area-of-effect-xphb.md) makes a Constitution saving throw. On a failed save, a creature takes `6d8` Radiant damage and has the [Blinded](Mechanics/CLI/rules/conditions.md#Blinded) condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a [Magic](Mechanics/CLI/rules/actions.md#Magic) action to create a new [Line](Mechanics/CLI/rules/variant-rules/line-area-of-effect-xphb.md) of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds [Bright Light](Mechanics/CLI/rules/variant-rules/bright-light-xphb.md) in a 30-foot radius and [Dim Light](Mechanics/CLI/rules/variant-rules/dim-light-xphb.md) for an additional 30 feet. This light is sunlight. **Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Cleric](Mechanics/CLI/lists/list-spells-classes-cleric.md); [Druid](Mechanics/CLI/lists/list-spells-classes-druid.md); [Wizard (Evoker)](Mechanics/CLI/lists/list-spells-classes-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 329. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*