# Weird *9th-level, Illusion* - **Casting time:** 1 Action - **Range:** 120 feet - **Components:** V, S - **Duration:** Concentration, up to 1 minute You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius [Sphere](Mechanics/CLI/rules/variant-rules/sphere-area-of-effect-xphb.md) centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes `10d10` Psychic damage and has the [Frightened](Mechanics/CLI/rules/conditions.md#Frightened) condition for the duration. On a successful save, a target takes half as much damage only. A [Frightened](Mechanics/CLI/rules/conditions.md#Frightened) target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes `5d10` Psychic damage. On a successful save, the spell ends on that target. **Classes**: [Bard](Mechanics/CLI/lists/list-spells-classes-bard.md); [Wizard (Illusionist)](Mechanics/CLI/lists/list-spells-classes-illusionist-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](Mechanics/CLI/lists/list-spells-classes-wizard.md); [Warlock](Mechanics/CLI/lists/list-spells-classes-warlock.md) *Source: Player's Handbook (2024) p. 341. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*