# Actions *Source: Player's Handbook (2024) p. 15. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* **Actions** | Action | Summary | |--------|---------| | [Attack](Mechanics/CLI/rules/actions.md#Attack) | Attack with a weapon or an [Unarmed Strike](Mechanics/CLI/rules/variant-rules/unarmed-strike-xphb.md). | | [Dash](Mechanics/CLI/rules/actions.md#Dash) | For the rest of the turn, give yourself extra movement equal to your [Speed](Mechanics/CLI/rules/variant-rules/speed-xphb.md). | | [Disengage](Mechanics/CLI/rules/actions.md#Disengage) | Your movement doesn't provoke [Opportunity Attack](Mechanics/CLI/rules/actions.md#Opportunity%20Attack) for the rest of the turn. | | [Dodge](Mechanics/CLI/rules/actions.md#Dodge) | Until the start of your next turn, attack rolls against you have [Disadvantage](Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md), and you make Dexterity saving throws with [Advantage](Mechanics/CLI/rules/variant-rules/advantage-xphb.md). You lose this benefit if you have the [Incapacitated](Mechanics/CLI/rules/conditions.md#Incapacitated) condition or if your Speed is 0. | | [Help](Mechanics/CLI/rules/actions.md#Help) | Help another creature's ability check or attack roll, or administer first aid. | | [Hide](Mechanics/CLI/rules/actions.md#Hide) | Make a Dexterity ([Stealth](Mechanics/CLI/rules/skills.md#Stealth)) check. | | [Influence](Mechanics/CLI/rules/actions.md#Influence) | Make a Charisma ([Deception](Mechanics/CLI/rules/skills.md#Deception), [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation), [Performance](Mechanics/CLI/rules/skills.md#Performance), or [Persuasion](Mechanics/CLI/rules/skills.md#Persuasion)) or Wisdom ([Animal Handling](Mechanics/CLI/rules/skills.md#Animal%20Handling)) check to alter a creature's attitude. | | [Magic](Mechanics/CLI/rules/actions.md#Magic) | Cast a spell, use a magic item, or use a magical feature. | | [Ready](Mechanics/CLI/rules/actions.md#Ready) | Prepare to take an action in response to a trigger you define. | | [Search](Mechanics/CLI/rules/actions.md#Search) | Make a Wisdom ([Insight](Mechanics/CLI/rules/skills.md#Insight), [Medicine](Mechanics/CLI/rules/skills.md#Medicine), [Perception](Mechanics/CLI/rules/skills.md#Perception), or [Survival](Mechanics/CLI/rules/skills.md#Survival)) check. | | [Study](Mechanics/CLI/rules/actions.md#Study) | Make an Intelligence ([Arcana](Mechanics/CLI/rules/skills.md#Arcana), [History](Mechanics/CLI/rules/skills.md#History), [Investigation](Mechanics/CLI/rules/skills.md#Investigation), [Nature](Mechanics/CLI/rules/skills.md#Nature), or [Religion](Mechanics/CLI/rules/skills.md#Religion)) check. | | [Utilize](Mechanics/CLI/rules/actions.md#Utilize) | Use a nonmagical object. | ^actions