# Adventure Patrons; Patron Hooks *Source: Dungeon Master's Guide (2024) p. 110* **Patron Hooks** `dice: [](adventure-patrons-patron-hooks-xdmg.md#^patron-hooks)` | dice: 1d6 | Hook | |-----------|------| | 1 | A town crier announces that someone is hoping to hire adventurers. | | 2 | Someone the characters want to impress or need a favor from asks them to deal with the adventure situation. | | 3 | When the characters arrive in a new city, they find a job board where someone has posted in search of adventurers. | | 4 | A wealthy patron who is aware of the adventurers' accomplishments writes to them, offering to pay them for their talents. | | 5 | A citizen in need, who has learned of the adventurers' accomplishments and kindness, travels miles to find them and implore them for help. | | 6 | The adventurers are arrested (on valid or invented charges) and offered a chance to escape punishment by completing a quest. | ^patron-hooks