# Firearms
*Source: Dungeon Master's Guide (2024) p. 72*
**Firearms**
| Modern Item | Damage | Properties | Mastery | Weight |
|-------------|--------|------------|---------|--------|
| *Martial Ranged Weapons* |
|  [Automatic Rifle](Mechanics/CLI/items/automatic-rifle-xdmg.md) | `2d8` Piercing | [Ammunition](Mechanics/CLI/rules/item-properties.md#Ammunition) (Range 80/240; Bullet), [Burst Fire](Mechanics/CLI/rules/item-properties.md#Burst%20Fire), [Reload](Mechanics/CLI/rules/item-properties.md#Reload) (30 shots), [Two-Handed](Mechanics/CLI/rules/item-properties.md#Two-Handed) | [Slow](Mechanics/CLI/rules/item-mastery.md#Slow) | 8 lb. |
|  [Hunting Rifle](Mechanics/CLI/items/hunting-rifle-xdmg.md) | `2d10` Piercing | [Ammunition](Mechanics/CLI/rules/item-properties.md#Ammunition) (Range 80/240; Bullet), [Reload](Mechanics/CLI/rules/item-properties.md#Reload) (5 shots), [Two-Handed](Mechanics/CLI/rules/item-properties.md#Two-Handed) | [Slow](Mechanics/CLI/rules/item-mastery.md#Slow) | 8 lb. |
|  [Revolver](Mechanics/CLI/items/revolver-xdmg.md) | `2d8` Piercing | [Ammunition](Mechanics/CLI/rules/item-properties.md#Ammunition) (Range 40/120; Bullet), [Reload](Mechanics/CLI/rules/item-properties.md#Reload) (6 shots) | [Sap](Mechanics/CLI/rules/item-mastery.md#Sap) | 3 lb. |
|  [Semiautomatic Pistol](Mechanics/CLI/items/semiautomatic-pistol-xdmg.md) | `2d6` Piercing | [Ammunition](Mechanics/CLI/rules/item-properties.md#Ammunition) (Range 50/150; Bullet), [Reload](Mechanics/CLI/rules/item-properties.md#Reload) (15 shots) | [Vex](Mechanics/CLI/rules/item-mastery.md#Vex) | 3 lb. |
|  [Shotgun](Mechanics/CLI/items/shotgun-xdmg.md) | `2d8` Piercing | [Ammunition](Mechanics/CLI/rules/item-properties.md#Ammunition) (Range 30/90; Bullet), [Reload](Mechanics/CLI/rules/item-properties.md#Reload) (2 shots), [Two-Handed](Mechanics/CLI/rules/item-properties.md#Two-Handed) | [Push](Mechanics/CLI/rules/item-mastery.md#Push) | 7 lb. |
^firearms