# Glossary Conventions *Source: Player's Handbook (2024) p. 360* | | | |----|----| | AC | Armor Class | | C | [Concentration](Mechanics/CLI/rules/conditions.md#Concentration) | | CE | Chaotic Evil | | CG | Chaotic Good | | Cha. | Charisma | | CN | Chaotic Neutral | | Con. | Constitution | | CP | Copper Piece(s) | | CR | [Challenge Rating](Mechanics/CLI/rules/variant-rules/challenge-rating-xphb.md) | | DC | [Difficulty Class](Mechanics/CLI/rules/variant-rules/difficulty-class-xphb.md) | | Dex. | Dexterity | | DM | Dungeon Master | | EP | Electrum Piece(s) | | GP | Gold Piece(s) | | HP | [Hit Point](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md)(s) | | Int. | Intelligence | | LE | Lawful Evil | | LG | Lawful Good | | LN | Lawful Neutral | | M | Material component | | N | Neutral | | NE | Neutral Evil | | NG | Neutral Good | | NPC | Nonplayer character | | PB | [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md) | | PP | Platinum Piece(s) | | R | [Ritual](Mechanics/CLI/rules/variant-rules/ritual-xphb.md) | | S | Somatic component | | SP | Silver Piece(s) | | Str. | Strength | | V | Verbal component | | Wis. | Wisdom | | XP | [Experience Point](Mechanics/CLI/rules/variant-rules/experience-points-xphb.md)(s) |