# Glossary Conventions
*Source: Player's Handbook (2024) p. 360*
| | |
|----|----|
| AC | Armor Class |
| C | [Concentration](Mechanics/CLI/rules/conditions.md#Concentration) |
| CE | Chaotic Evil |
| CG | Chaotic Good |
| Cha. | Charisma |
| CN | Chaotic Neutral |
| Con. | Constitution |
| CP | Copper Piece(s) |
| CR | [Challenge Rating](Mechanics/CLI/rules/variant-rules/challenge-rating-xphb.md) |
| DC | [Difficulty Class](Mechanics/CLI/rules/variant-rules/difficulty-class-xphb.md) |
| Dex. | Dexterity |
| DM | Dungeon Master |
| EP | Electrum Piece(s) |
| GP | Gold Piece(s) |
| HP | [Hit Point](Mechanics/CLI/rules/variant-rules/hit-points-xphb.md)(s) |
| Int. | Intelligence |
| LE | Lawful Evil |
| LG | Lawful Good |
| LN | Lawful Neutral |
| M | Material component |
| N | Neutral |
| NE | Neutral Evil |
| NG | Neutral Good |
| NPC | Nonplayer character |
| PB | [Proficiency Bonus](Mechanics/CLI/rules/variant-rules/proficiency-xphb.md) |
| PP | Platinum Piece(s) |
| R | [Ritual](Mechanics/CLI/rules/variant-rules/ritual-xphb.md) |
| S | Somatic component |
| SP | Silver Piece(s) |
| Str. | Strength |
| V | Verbal component |
| Wis. | Wisdom |
| XP | [Experience Point](Mechanics/CLI/rules/variant-rules/experience-points-xphb.md)(s) |