# Levels 11–16: Masters of the Realm; Levels 11–16 Adventure Situations *Source: Dungeon Master's Guide (2024) p. 106* **Levels 11–16 Adventure Situations** `dice: [](levels-1116-masters-of-the-realm-levels-1116-adventure-situations-xdmg.md#^levels-1116-adventure-situations)` | dice: 1d12 | Situation | |------------|-----------| | 1 | A portal to the Abyss opens in a cursed location and spews demons into the world. | | 2 | A band of hunting giants has driven its prey—enormous beasts—into pastureland. | | 3 | An adult dragon's lair is transforming an expanse into an environment inhospitable to the other creatures living there. | | 4 | A long-lost journal describes an incredible journey to a hidden subterranean realm full of magical wonders. | | 5 | Cultists hope to persuade a dragon to undergo the rite that will transform it into a dracolich. | | 6 | The ruler of the realm is sending an emissary to a hostile neighbor to negotiate a truce, and the emissary needs protection. | | 7 | A castle or city has been drawn into another plane of existence. | | 8 | A storm tears across the land, with a mysterious flying citadel in the eye of the storm. | | 9 | Two parts of a magic item are in the hands of bitter enemies; the third piece is lost. | | 10 | Evil cultists gather from around the world to summon a monstrous god or alien entity. | | 11 | A tyrannical ruler outlaws the use of magic without official sanction. A secret society of spellcasters seeks to oust the tyrant. | | 12 | During a drought, low water levels in a lake reveal previously unknown ancient ruins that contain a powerful evil. | ^levels-1116-adventure-situations