# Levels 1–4: Local Heroes; Levels 1–4 Adventure Situations *Source: Dungeon Master's Guide (2024) p. 106* **Levels 1–4 Adventure Situations** `dice: [](levels-14-local-heroes-levels-14-adventure-situations-xdmg.md#^levels-14-adventure-situations)` | dice: 1d20 | Situation | |------------|-----------| | 1 | A dragon wyrmling has gathered a band of kobolds to help it amass a hoard. | | 2 | Wererats living in a city's sewers plot to take control of the governing council. | | 3 | Bandit activity signals efforts to revive an evil cult long ago driven from the region. | | 4 | A pack of gnolls is rampaging dangerously close to local farmlands. | | 5 | A rivalry between two merchant families escalates from mischief to mayhem. | | 6 | A new sinkhole has revealed a long-buried dungeon thought to hold treasure. | | 7 | Miners discovered an underground ruin and were captured by monsters living there. | | 8 | An innocent person is being framed for the crimes of a shape-shifting monster. | | 9 | Ghouls are venturing out of the catacombs at night. | | 10 | A notorious criminal hides from the law in an old ruin or abandoned mine. | | 11 | A contagion in a forest is causing spiders to grow massive and become aggressive. | | 12 | To take revenge against a village for an imagined slight, a necromancer has been animating the corpses in the village cemetery. | | 13 | An evil cult is spreading in a village. Those who oppose the cult are marked for sacrifice. | | 14 | An abandoned house on the edge of town is haunted by Undead because of a cursed item in the house. | | 15 | Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock. | | 16 | A hag's curse is making animals unusually aggressive. | | 17 | Bullies have appointed themselves the village militia and are extorting money and food from villagers. | | 18 | After a local fisher pulls a grotesque statue from the sea, aquatic monsters start attacking the waterfront at night. | | 19 | The ruins on the hill near the village lie under a curse, so people don't go there—except a scholar who wants to study the ruins. | | 20 | A new captain has taken charge of a band of pirates or bandits and started raiding more frequently. | ^levels-14-adventure-situations