# Levels 5–10: Heroes of the Realm; Levels 5–10 Adventure Situations
*Source: Dungeon Master's Guide (2024) p. 106*
**Levels 5–10 Adventure Situations**
`dice: [](levels-510-heroes-of-the-realm-levels-510-adventure-situations-xdmg.md#^levels-510-adventure-situations)`
| dice: 1d20 | Situation |
|------------|-----------|
| 1 | A group of cultists has summoned a demon to wreak havoc in the city. |
| 2 | A rebel lures monsters to the cause with the promise of looting the king's treasury. |
| 3 | An evil Artifact has transformed a forest into a dismal swamp full of horrific monsters. |
| 4 | An Aberration living in the Underdark sends minions to capture people from the surface to turn those people into new minions. |
| 5 | A monster (perhaps a devil, slaad, or hag) is impersonating a prominent noble to throw the realm into civil war. |
| 6 | A master thief plans to steal royal regalia. |
| 7 | A golem intended to serve as a protector has gone berserk and captured its creator. |
| 8 | A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler. |
| 9 | After establishing a lair, a young dragon is trying to earn the fear and respect of other creatures living nearby. |
| 10 | The approach of a lone giant alarms the people of a town, but the giant is simply looking for a place to live in peace. |
| 11 | An enormous monster on display in a menagerie breaks free and goes on a rampage. |
| 12 | A coven of hags steals cherished memories from travelers. |
| 13 | A villain seeks powerful magic in an ancient ruin, hoping to use it to conquer the region. |
| 14 | A scheming aristocrat hosts a masquerade ball, which many guests see as an opportunity to advance their own agendas. At least one shape-shifting monster also attends. |
| 15 | A ship carrying a valuable treasure or an evil Artifact sinks in a storm or monster attack. |
| 16 | A natural disaster was actually caused by magic gone awry or a cult's villainous plans. |
| 17 | A secretive cult uses spies to heighten tensions between two rival nations, hoping to provoke a war that will weaken both. |
| 18 | Rebels or forces of an enemy nation have kidnapped an important noble. |
| 19 | The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters. |
| 20 | A renowned group of adventurers never returned from an expedition to a famous ruin. |
^levels-510-adventure-situations