# Psychic Wind Location Effects *Source: Dungeon Master's Guide (2024) p. 185* **Psychic Wind Location Effects** `dice: [](psychic-wind-location-effects-xdmg.md#^psychic-wind-location-effects)` | dice: 1d20 | Location Effect | |------------|-----------------| | 1–8 | Diverted; add `d6` days to travel time | | 9–12 | Blown astray; add `3d10` days to travel time | | 13–16 | Lost; at the end of the travel time, the characters arrive at a location other than the intended destination | | 17–20 | Sent through a random color pool (roll on the "Astral Color Pools" table) | ^psychic-wind-location-effects