# Psychic Wind Location Effects
*Source: Dungeon Master's Guide (2024) p. 185*
**Psychic Wind Location Effects**
`dice: [](psychic-wind-location-effects-xdmg.md#^psychic-wind-location-effects)`
| dice: 1d20 | Location Effect |
|------------|-----------------|
| 1–8 | Diverted; add `d6` days to travel time |
| 9–12 | Blown astray; add `3d10` days to travel time |
| 13–16 | Lost; at the end of the travel time, the characters arrive at a location other than the intended destination |
| 17–20 | Sent through a random color pool (roll on the "Astral Color Pools" table) |
^psychic-wind-location-effects