# Psychic Wind Psychic Effects
*Source: Dungeon Master's Guide (2024) p. 185*
**Psychic Wind Psychic Effects**
`dice: [](psychic-wind-psychic-effects-xdmg.md#^psychic-wind-psychic-effects)`
| dice: 1d20 | Psychic Effect |
|------------|----------------|
| 1–8 | You have the [Stunned](Mechanics/CLI/rules/conditions.md#Stunned) condition for 1 minute; you repeat the saving throw at the end of each of your turns, ending the effect on yourself on a success. |
| 9–12 | You take 11 (`2d10`) Psychic damage. |
| 13–17 | You take 22 (`4d10`) Psychic damage. |
| 18–20 | You have the [Unconscious](Mechanics/CLI/rules/conditions.md#Unconscious) condition for 5 (`d10`) hours; the effect on you ends if you take damage or if another creature takes an action to shake you awake. |
^psychic-wind-psychic-effects