# Psychic Wind Psychic Effects *Source: Dungeon Master's Guide (2024) p. 185* **Psychic Wind Psychic Effects** `dice: [](psychic-wind-psychic-effects-xdmg.md#^psychic-wind-psychic-effects)` | dice: 1d20 | Psychic Effect | |------------|----------------| | 1–8 | You have the [Stunned](Mechanics/CLI/rules/conditions.md#Stunned) condition for 1 minute; you repeat the saving throw at the end of each of your turns, ending the effect on yourself on a success. | | 9–12 | You take 11 (`2d10`) Psychic damage. | | 13–17 | You take 22 (`4d10`) Psychic damage. | | 18–20 | You have the [Unconscious](Mechanics/CLI/rules/conditions.md#Unconscious) condition for 5 (`d10`) hours; the effect on you ends if you take damage or if another creature takes an action to shake you awake. | ^psychic-wind-psychic-effects