# Resolving Outcomes; Abilities, Ability Checks, and Saving Throws
*Source: Dungeon Master's Guide (2024) p. 27. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
**Abilities, Ability Checks, and Saving Throws**
| Ability | Score Measures... | Make an Ability Check To... | Make a Saving Throw To... |
|---------|-------------------|-----------------------------|---------------------------|
| Strength | Physical might | Lift, push, pull, or break something | Physically resist direct force |
| Dexterity | Agility, reflexes, balance | Move nimbly, quickly, or quietly | Dodge out of harm's way |
| Constitution | Health and stamina | Push your body beyond normal limits | Endure a toxic hazard |
| Intelligence | Reasoning and memory | Reason or remember | Recognize an illusion as fake |
| Wisdom | Perceptiveness and mental fortitude | Notice things in the environment or in creatures' behavior | Resist a mental assault |
| Charisma | Confidence, poise, and charm | Influence, entertain, or deceive | Assert your identity |
^abilities-ability-checks-and-saving-throws