# Resolving Outcomes; Abilities, Ability Checks, and Saving Throws *Source: Dungeon Master's Guide (2024) p. 27. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* **Abilities, Ability Checks, and Saving Throws** | Ability | Score Measures... | Make an Ability Check To... | Make a Saving Throw To... | |---------|-------------------|-----------------------------|---------------------------| | Strength | Physical might | Lift, push, pull, or break something | Physically resist direct force | | Dexterity | Agility, reflexes, balance | Move nimbly, quickly, or quietly | Dodge out of harm's way | | Constitution | Health and stamina | Push your body beyond normal limits | Endure a toxic hazard | | Intelligence | Reasoning and memory | Reason or remember | Recognize an illusion as fake | | Wisdom | Perceptiveness and mental fortitude | Notice things in the environment or in creatures' behavior | Resist a mental assault | | Charisma | Confidence, poise, and charm | Influence, entertain, or deceive | Assert your identity | ^abilities-ability-checks-and-saving-throws