# Settlement Tables and Tracker; Defining Traits *Source: Dungeon Master's Guide (2024) p. 93* **Defining Traits** `dice: [](settlement-tables-and-tracker-defining-traits-xdmg.md#^defining-traits)` | dice: 1d20 | Trait | |------------|-------| | 1–2 | Fortified outer wall | | 3–4 | Lots of gardens, parks, and greenery | | 5–6 | Lots of mud, filth, and litter | | 7–8 | Sprawling cemetery | | 9–10 | Lingering fog | | 11–12 | Noise and smoke from smithies and forges | | 13 | Canals and bridges | | 14 | Cliffs on one or more sides | | 15–16 | Clean streets and well-maintained buildings | | 17–18 | Ancient ruins within the settlement | | 19–20 | Impressive structure (such as a keep, temple, circle of standing stones, or ziggurat) | ^defining-traits