# Skill List; Skills *Source: Player's Handbook (2024) p. 14. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* **Skills** | Skill | Ability | Example Uses | |-------|---------|--------------| | [Acrobatics](Mechanics/CLI/rules/skills.md#Acrobatics) | Dexterity | Stay on your feet in a tricky situation, or perform an acrobatic stunt. | | [Animal Handling](Mechanics/CLI/rules/skills.md#Animal%20Handling) | Wisdom | Calm or train an animal, or get an animal to behave in a certain way. | | [Arcana](Mechanics/CLI/rules/skills.md#Arcana) | Intelligence | Recall lore about spells, magic items, and the planes of existence. | | [Athletics](Mechanics/CLI/rules/skills.md#Athletics) | Strength | Jump farther than normal, stay afloat in rough water, or break something. | | [Deception](Mechanics/CLI/rules/skills.md#Deception) | Charisma | Tell a convincing lie, or wear a disguise convincingly. | | [History](Mechanics/CLI/rules/skills.md#History) | Intelligence | Recall lore about historical events, people, nations, and cultures. | | [Insight](Mechanics/CLI/rules/skills.md#Insight) | Wisdom | Discern a person's mood and intentions. | | [Intimidation](Mechanics/CLI/rules/skills.md#Intimidation) | Charisma | Awe or threaten someone into doing what you want. | | [Investigation](Mechanics/CLI/rules/skills.md#Investigation) | Intelligence | Find obscure information in books, or deduce how something works. | | [Medicine](Mechanics/CLI/rules/skills.md#Medicine) | Wisdom | Diagnose an illness, or determine what killed the recently slain. | | [Nature](Mechanics/CLI/rules/skills.md#Nature) | Intelligence | Recall lore about terrain, plants, animals, and weather. | | [Perception](Mechanics/CLI/rules/skills.md#Perception) | Wisdom | Using a combination of senses, notice something that's easy to miss. | | [Performance](Mechanics/CLI/rules/skills.md#Performance) | Charisma | Act, tell a story, perform music, or dance. | | [Persuasion](Mechanics/CLI/rules/skills.md#Persuasion) | Charisma | Honestly and graciously convince someone of something. | | [Religion](Mechanics/CLI/rules/skills.md#Religion) | Intelligence | Recall lore about gods, religious rituals, and holy symbols. | | [Sleight of Hand](Mechanics/CLI/rules/skills.md#Sleight%20of%20Hand) | Dexterity | Pick a pocket, conceal a handheld object, or perform legerdemain. | | [Stealth](Mechanics/CLI/rules/skills.md#Stealth) | Dexterity | Escape notice by moving quietly and hiding behind things. | | [Survival](Mechanics/CLI/rules/skills.md#Survival) | Wisdom | Follow tracks, forage, find a trail, or avoid natural hazards. | ^skills