# Supernatural Hooks
*Source: Dungeon Master's Guide (2024) p. 111*
**Supernatural Hooks**
`dice: [](supernatural-hooks-xdmg.md#^supernatural-hooks)`
| dice: 1d6 | Hook |
|-----------|------|
| 1 | The characters all have a vivid dream that foreshadows elements of the adventure. |
| 2 | While preparing spells, one character receives a quest from a god or patron. |
| 3 | A fortune teller's reading for one of the characters points to a quest and offers hints about challenges that lie ahead. |
| 4 | Flames, clouds, smoke, or huge flocks of birds take distinct shapes that portend the adventure situation. |
| 5 | Animals or animated objects speak clearly to direct the adventurers toward the situation. |
| 6 | Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost's death and put it to rest. |
^supernatural-hooks