# Supernatural Hooks *Source: Dungeon Master's Guide (2024) p. 111* **Supernatural Hooks** `dice: [](supernatural-hooks-xdmg.md#^supernatural-hooks)` | dice: 1d6 | Hook | |-----------|------| | 1 | The characters all have a vivid dream that foreshadows elements of the adventure. | | 2 | While preparing spells, one character receives a quest from a god or patron. | | 3 | A fortune teller's reading for one of the characters points to a quest and offers hints about challenges that lie ahead. | | 4 | Flames, clouds, smoke, or huge flocks of birds take distinct shapes that portend the adventure situation. | | 5 | Animals or animated objects speak clearly to direct the adventurers toward the situation. | | 6 | Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost's death and put it to rest. | ^supernatural-hooks