# Travel Terrain
*Source: Dungeon Master's Guide (2024) p. 39. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
**Travel Terrain**
| Terrain | Maximum Pace | Encounter Distance | Foraging DC | Navigation DC | Search DC |
|---------|--------------|--------------------|-------------|---------------|-----------|
| Arctic | Fast* | `6d6 × 10` feet | 20 | 10 | 10 |
| Coastal | Normal | `2d10 × 10` feet | 10 | 5 | 15 |
| Desert | Normal | `6d6 × 10` feet | 20 | 10 | 10 |
| Forest | Normal | `2d8 × 10` feet | 10 | 15 | 15 |
| Grassland | Fast | `6d6 × 10` feet | 15 | 5 | 15 |
| Hill | Normal | `2d10 × 10` feet | 15 | 10 | 15 |
| Mountain | Slow | `4d10 × 10` feet | 20 | 15 | 20 |
| Swamp | Slow | `2d8 × 10` feet | 10 | 15 | 20 |
| Underdark | Normal | `2d6 × 10` feet | 20 | 10 | 20 |
| Urban | Normal | `2d6 × 10` feet | 20 | 15 | 15 |
| Waterborne | Special† | `6d6 × 10` feet | 15 | 10 | 15 |
^travel-terrain
*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.
†Characters' rate of travel while waterborne depends on the vehicle carrying them; see "Vehicles."