# Travel Terrain *Source: Dungeon Master's Guide (2024) p. 39. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* **Travel Terrain** | Terrain | Maximum Pace | Encounter Distance | Foraging DC | Navigation DC | Search DC | |---------|--------------|--------------------|-------------|---------------|-----------| | Arctic | Fast* | `6d6 × 10` feet | 20 | 10 | 10 | | Coastal | Normal | `2d10 × 10` feet | 10 | 5 | 15 | | Desert | Normal | `6d6 × 10` feet | 20 | 10 | 10 | | Forest | Normal | `2d8 × 10` feet | 10 | 15 | 15 | | Grassland | Fast | `6d6 × 10` feet | 15 | 5 | 15 | | Hill | Normal | `2d10 × 10` feet | 15 | 10 | 15 | | Mountain | Slow | `4d10 × 10` feet | 20 | 15 | 20 | | Swamp | Slow | `2d8 × 10` feet | 10 | 15 | 20 | | Underdark | Normal | `2d6 × 10` feet | 20 | 10 | 20 | | Urban | Normal | `2d6 × 10` feet | 20 | 15 | 15 | | Waterborne | Special† | `6d6 × 10` feet | 15 | 10 | 15 | ^travel-terrain *Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain. †Characters' rate of travel while waterborne depends on the vehicle carrying them; see "Vehicles."