# Using a Published Setting; D&D Settings *Source: Dungeon Master's Guide (2024) p. 136* **D&D Settings** | Setting | Description | |---------|-------------| | Dark Sun | Heroes make their mark on a post-apocalyptic world defiled by magic and forsaken by the gods. | | Dragonlance | The forces of good battle the evil queen of dragons and her armies in the world-shaking War of the Lance. | | "Eberron" | In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace. | | "Exandria" | Heroes make names for themselves in the world made popular by the streaming show Critical Role. | | Forgotten Realms | Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long-forgotten empires. | | "Greyhawk" | As tensions rise among warring nations, heroes plunder dungeons to gain the magic and might they need to defeat the growing forces of evil. | | "Planescape" | Sigil, the City of Doors, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence. | | "Ravenloft" | Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and must find a means of escape. | | "Ravnica"* | In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger. | | "Spelljammer" | Travel among the stars on a spelljamming ship, and visit worlds floating in the majestic oceans of Wildspace. | | "Strixhaven"* | Strixhaven, a school of magic, serves as a hub of learning and adventure. | | "Theros"* | Heroic destinies wait to be fulfilled in this setting inspired by the myths of ancient Greece. | ^d-d-settings *This setting is based on a Magic: The Gathering world.