# Inferno
*Generic Hazard*
Whenever an uncontrolled fire spreads, it can create an inferno that quickly engulfs creatures, objects, and vegetation.
An inferno consists of at least four contiguous 10-foot [Cubes](Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md) of fire. Each of the inferno's 10-foot Cubes can be doused with 10 gallons of water. Exposure to a strong wind for 1 minute causes the inferno to grow, adding `d4` new 10-foot Cubes to its volume. An inferno deprived of fuel burns itself out after `d10` minutes.
An inferno damages any vegetation or object that isn't being worn or carried that it touches, dealing 22 (`4d10`) Fire damage immediately and again at the end of each minute. Any creature that enters the inferno for the first time on a turn or starts its turn there takes 22 (`4d10`) Fire damage and is burning.
*Source: Dungeon Master's Guide (2024) p. 76*