# Quicksand Pit
*Generic Hazard*
A quicksand pit is 10 feet deep and covers the ground in a 10-foot square. A creature that enters the area sinks `1d4 + 1` feet into the quicksand and has the [Restrained](Mechanics/CLI/rules/conditions.md#Restrained) condition. At the start of each of the creature's turns, it sinks another `d4` feet. As long as the creature isn't completely submerged in quicksand, it can take an action to try to escape, doing so with a successful Strength ([Athletics](Mechanics/CLI/rules/skills.md#Athletics)) check (DC 10 plus the number of feet the creature has sunk into the quicksand). A creature that is completely submerged in quicksand has [Total Cover](Mechanics/CLI/tables/cover-xphb.md) and the [Blinded](Mechanics/CLI/rules/conditions.md#Blinded) condition and risks suffocation.
A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding on a Strength ([Athletics](Mechanics/CLI/rules/skills.md#Athletics)) check (DC 5 plus the number of feet the creature has sunk into the quicksand).
## At Higher Levels
You can scale this hazard for higher levels by making the pit deeper and increasing the number of feet a creature sinks at the start of each of its turns, as shown in the following table.
| Levels | Pit Depth | Sinking Rate |
|--------|-----------|--------------|
| 5–10 | 15 feet | `d6` feet |
| 11–16 | 20 feet | `d8` feet |
| 17–20 | 30 feet | `d10` feet |
^levels-pit-depth-sinking-rate
*Source: Dungeon Master's Guide (2024) p. 77*