<div class="xsheading">Planning</div> <center><span class="sheading">DM Screen</span></center> # THE VELDT FREEDOM WAR --- > [!grid|col-3] > >[!cite|span-2] Overview > >- Players must get to the lighthouse to deactivate it, and stop the Astrish forces from receiving aid. > >- Players will follow a set route that the previous fire team did; it is the safest route, with bunkers along the way where they can resupply & short rest. Players must traverse carefully between bunkers, to risk as few random encounters as possible. They also have a time limit to get to the lighthouse, so much choose wisely. > >- Players must get to the lighthouse by the end of the day (24 hours) before Astrish reinforcements will arrive. > >- Every bunker has a telegraph key (for morse code) that the players can use to contact Sergeant Major Silverwind (rules of [[sending-xphb|Sending]]) > >- Players have optional 'quest' to find the previous fire team; the more they find, the better. Will accept them either alive, or their dog tags. > > >[!cite|no-title] > >##### Party Travel Time > > > >|**Total Time Taken**|**Time Left**| > >|:-:|:-:| > >|`=this.TravelTime1 + this.TravelTime2 + this.TravelTime3 + this.TravelTime4`|`=24 - (this.TravelTime1 + this.TravelTime2 + this.TravelTime3 + this.TravelTime4)` > > > >--- > > > >##### Avg. Travel Time between each bunker (7 Miles): > > > >|**Pace**|**Time**|**Time (Decimal)**|**# of Days**| > >|-|:-:|:-:|:-:| > >|Fast Pace|4hrs 48min|4.8hrs|0.2 Days| > >|Normal Pace|7hrs 12min|7.2 hrs|0.3 Days| > >|Slow Pace|9hrs 36min|9.6hrs|0.4 Days| > [!grid|col-3] > >[!cite] ##### Start ⇢ Bunker 1 > >==Travel Time: (TravelTime1:: 7.2 )== > > > >|**Pace**|**Chance of Encounter**|**Encounter Roller**| > >|-|-|-| > >|Slow|<font color="#9bbb59">Low</font> (10%)|`dice: 1d100\|noform\|noparens`| > >|Normal|<font color="#f79646">Moderate</font> (30%) |`dice: 1d100\|noform\|noparens`| > >|Fast|<font color="#f79646">Moderate</font> (30%)|`dice: 1d100\|noform\|noparens`| > > > >`dice: [[Veldt War Encounter List#^32b2d0]]` > > >[!cite|span-2] ##### Bunker 1 >>> [!grid|col-3] > >>>[!cite]- Encounter > > > > - 4: Veteran > > > > - 4: Zombie > > > > - 1: Half-Red Dragon Veteran > > > > - 1: Dawnguard Magehunter > > > > > >>[!cite|no-title span-2] > > >>- Small mud hut with thatched roof; nearby is an entrance into a bunker. > >> >- See a group of soldiers and some undead investigating the hut and looking for entrance > >> >- Entryway hidden in trapdoor basement behind debris > >> >- Small room with bed rolls, empty tin mugs, and hard tack > >> >#### :LiHandCoins: Loot > >> >- Note: Annotated Map & [[Note 1]] > >> >- Note: Morse-Code guide > >> >- 1 [[healers-kit-xphb|Healer's Kit]] > >> >- 1 [[hunting-trap-xphb|Hunting Trap]] > >> >- 1 [[manacles-xphb|Manacles]] > >> >- 1 Bloody & rusty dagger > >> >- Some hard-tack biscuits > [!grid|col-3] > >[!cite] ##### Bunker 1 ⇢ Bunker 2 > >==Travel Time: (TravelTime2:: 4.8 )== > > > >|**Pace**|**Chance of Encounter**|**Encounter Roller**| > >|-|-|-| > >|Slow|<font color="#9bbb59">Low</font> (10%)|`dice: 1d100\|noform\|noparens`| > >|Normal|<font color="#f79646">Moderate</font>(30%) |`dice: 1d100\|noform\|noparens`| > >|Fast|<font color="#4bacc6">High</font> (65%)|`dice: 1d100\|noform\|noparens`| > > > >`dice: [[Veldt War Encounter List#^32b2d0]]` > > >[!cite|span-2] ##### Bunker 2 >>> [!grid|col-3] > >>>[!cite]- Encounter > >> > - 4: Oviraptor > >> > - 2: Rotted Corpse > > >> - 2: Boneless > >> > - 2: Mohrg > >> > - 4: Ghoul > > > > > >>[!cite|no-title span-2] > > >>- Small entryway hidden by shrubbery into the tunnels > > >>- A few small rooms & crawlspaces connected via small tunnels > >> >#### :LiHandCoins: Loot > >> >- Note: [[Don't Go Canoodling]] > >> >- 2 Dog tags (Murkoff & Vicquemare) > >> >- 2 vials of [[alchemists-fire-xphb|Alchemist's Fire]] > >> >- 1 flask of [[oil-xphb|Oil]] > >> >- 1 [[hunting-trap-xphb|Hunting Trap]] > [!grid|col-3] > >[!cite] ##### Bunker 2 ⇢ Bunker 3 > >==Travel Time: (TravelTime3:: 7.2 )== > > > >|**Pace**|**Chance of Encounter**|**Encounter Roller**| > >|-|-|-| > >|Slow|<font color="#f79646">Moderate</font> (30%)|`dice: 1d100\|noform\|noparens`| > >|Normal|<font color="#4bacc6">High</font> (65%) |`dice: 1d100\|noform\|noparens`| > >|Fast|<font color="#c00000">Extreme</font> (80%)|`dice: 1d100\|noform\|noparens`| > > > >`dice: [[Veldt War Encounter List#^32b2d0]]` > > >[!cite|span-2] ##### Bunker 3 >>> [!grid|col-3] > >>>[!cite]- Encounter >> > > - 4: Vampire Spawn >> > > - 5: Shadow > >> > - 2: Sinosauropteryx > > > > > >>[!cite|no-title span-2] > > >>- Small entryway hidden by shrubbery into the tunnels > > >>- A few small rooms & crawlspaces connected via small tunnels > >> >#### :LiHandCoins: Loot > >> >- Note: [[More Betties On The Way]] > >> >- 2 Dog tags: (Anele & Dalmer) > >> >- 2 Healer's Kits > >> >- 2 bags of [[caltrops-xphb|Caltrops]] > >> >- 1 [[crowbar-xphb|Crowbar]] > >> >- 1 [[bullseye-lantern-xphb|Bullseye Lantern]] > >> >- 1 [[spyglass-xphb|Spyglass]] > [!grid|col-3] > >[!cite] ##### Bunker 3 ⇢ Lighthouse > >==Travel Time: (TravelTime4:: 0 )== > > > >|**Pace**|**Chance of Encounter**|**Encounter Roller**| > >|-|-|-| > >|Slow|<font color="#4bacc6">High</font> (65%)|`dice: 1d100\|noform\|noparens`| > >|Normal|<font color="#c00000">Extreme</font> (80%) |`dice: 1d100\|noform\|noparens`| > >|Fast|<font color="#c00000">Extreme</font> (80%)|`dice: 1d100\|noform\|noparens`| > > > >`dice: [[Veldt War Encounter List#^32b2d0]]` > > >[!cite|span-2] ##### Lighthouse >>> [!grid|col-3] > >>>[!cite]- Encounter > >> > - 8: Zombie > > >> - 3: Vampire Spawn > >> > - 4: Velociraptor > >> > - 2: Veteran > >> > - 1: Half-Red Dragon Veteran > >> > - 2: Dawnguard Magehunter > > > > > >>[!cite|no-title span-2] > > >>- Small entryway hidden by shrubbery into the tunnels > > >>- A few small rooms & crawlspaces connected via small tunnels > >> >#### :LiHandCoins: Loot > >> >- Note: [[Note 4]] > >> >- 1 Dog tag (Lenny) > >> >- 2 vials of [[holy-water-xphb|Holy Water]] > >> >- 2 vials of [[alchemists-fire-xphb|Alchemist's Fire]]