<div class="xsheading">Planning</div>
<center><span class="sheading">DM Screen</span></center>
# THE VELDT FREEDOM WAR
---
> [!grid|col-3]
> >[!cite|span-2] Overview
> >- Players must get to the lighthouse to deactivate it, and stop the Astrish forces from receiving aid.
> >- Players will follow a set route that the previous fire team did; it is the safest route, with bunkers along the way where they can resupply & short rest. Players must traverse carefully between bunkers, to risk as few random encounters as possible. They also have a time limit to get to the lighthouse, so much choose wisely.
> >- Players must get to the lighthouse by the end of the day (24 hours) before Astrish reinforcements will arrive.
> >- Every bunker has a telegraph key (for morse code) that the players can use to contact Sergeant Major Silverwind (rules of [[sending-xphb|Sending]])
> >- Players have optional 'quest' to find the previous fire team; the more they find, the better. Will accept them either alive, or their dog tags.
>
> >[!cite|no-title]
> >##### Party Travel Time
> >
> >|**Total Time Taken**|**Time Left**|
> >|:-:|:-:|
> >|`=this.TravelTime1 + this.TravelTime2 + this.TravelTime3 + this.TravelTime4`|`=24 - (this.TravelTime1 + this.TravelTime2 + this.TravelTime3 + this.TravelTime4)`
> >
> >---
> >
> >##### Avg. Travel Time between each bunker (7 Miles):
> >
> >|**Pace**|**Time**|**Time (Decimal)**|**# of Days**|
> >|-|:-:|:-:|:-:|
> >|Fast Pace|4hrs 48min|4.8hrs|0.2 Days|
> >|Normal Pace|7hrs 12min|7.2 hrs|0.3 Days|
> >|Slow Pace|9hrs 36min|9.6hrs|0.4 Days|
> [!grid|col-3]
> >[!cite] ##### Start ⇢ Bunker 1
> >==Travel Time: (TravelTime1:: 7.2 )==
> >
> >|**Pace**|**Chance of Encounter**|**Encounter Roller**|
> >|-|-|-|
> >|Slow|<font color="#9bbb59">Low</font> (10%)|`dice: 1d100\|noform\|noparens`|
> >|Normal|<font color="#f79646">Moderate</font> (30%) |`dice: 1d100\|noform\|noparens`|
> >|Fast|<font color="#f79646">Moderate</font> (30%)|`dice: 1d100\|noform\|noparens`|
> >
> >`dice: [[Veldt War Encounter List#^32b2d0]]`
>
> >[!cite|span-2] ##### Bunker 1
>>> [!grid|col-3]
> >>>[!cite]- Encounter
> > > > - 4: Veteran
> > > > - 4: Zombie
> > > > - 1: Half-Red Dragon Veteran
> > > > - 1: Dawnguard Magehunter
> > >
> > >>[!cite|no-title span-2]
> > >>- Small mud hut with thatched roof; nearby is an entrance into a bunker.
> >> >- See a group of soldiers and some undead investigating the hut and looking for entrance
> >> >- Entryway hidden in trapdoor basement behind debris
> >> >- Small room with bed rolls, empty tin mugs, and hard tack
> >> >#### :LiHandCoins: Loot
> >> >- Note: Annotated Map & [[Note 1]]
> >> >- Note: Morse-Code guide
> >> >- 1 [[healers-kit-xphb|Healer's Kit]]
> >> >- 1 [[hunting-trap-xphb|Hunting Trap]]
> >> >- 1 [[manacles-xphb|Manacles]]
> >> >- 1 Bloody & rusty dagger
> >> >- Some hard-tack biscuits
> [!grid|col-3]
> >[!cite] ##### Bunker 1 ⇢ Bunker 2
> >==Travel Time: (TravelTime2:: 4.8 )==
> >
> >|**Pace**|**Chance of Encounter**|**Encounter Roller**|
> >|-|-|-|
> >|Slow|<font color="#9bbb59">Low</font> (10%)|`dice: 1d100\|noform\|noparens`|
> >|Normal|<font color="#f79646">Moderate</font>(30%) |`dice: 1d100\|noform\|noparens`|
> >|Fast|<font color="#4bacc6">High</font> (65%)|`dice: 1d100\|noform\|noparens`|
> >
> >`dice: [[Veldt War Encounter List#^32b2d0]]`
>
> >[!cite|span-2] ##### Bunker 2
>>> [!grid|col-3]
> >>>[!cite]- Encounter
> >> > - 4: Oviraptor
> >> > - 2: Rotted Corpse
> > >> - 2: Boneless
> >> > - 2: Mohrg
> >> > - 4: Ghoul
> > >
> > >>[!cite|no-title span-2]
> > >>- Small entryway hidden by shrubbery into the tunnels
> > >>- A few small rooms & crawlspaces connected via small tunnels
> >> >#### :LiHandCoins: Loot
> >> >- Note: [[Don't Go Canoodling]]
> >> >- 2 Dog tags (Murkoff & Vicquemare)
> >> >- 2 vials of [[alchemists-fire-xphb|Alchemist's Fire]]
> >> >- 1 flask of [[oil-xphb|Oil]]
> >> >- 1 [[hunting-trap-xphb|Hunting Trap]]
> [!grid|col-3]
> >[!cite] ##### Bunker 2 ⇢ Bunker 3
> >==Travel Time: (TravelTime3:: 7.2 )==
> >
> >|**Pace**|**Chance of Encounter**|**Encounter Roller**|
> >|-|-|-|
> >|Slow|<font color="#f79646">Moderate</font> (30%)|`dice: 1d100\|noform\|noparens`|
> >|Normal|<font color="#4bacc6">High</font> (65%) |`dice: 1d100\|noform\|noparens`|
> >|Fast|<font color="#c00000">Extreme</font> (80%)|`dice: 1d100\|noform\|noparens`|
> >
> >`dice: [[Veldt War Encounter List#^32b2d0]]`
>
> >[!cite|span-2] ##### Bunker 3
>>> [!grid|col-3]
> >>>[!cite]- Encounter
>> > > - 4: Vampire Spawn
>> > > - 5: Shadow
> >> > - 2: Sinosauropteryx
> > >
> > >>[!cite|no-title span-2]
> > >>- Small entryway hidden by shrubbery into the tunnels
> > >>- A few small rooms & crawlspaces connected via small tunnels
> >> >#### :LiHandCoins: Loot
> >> >- Note: [[More Betties On The Way]]
> >> >- 2 Dog tags: (Anele & Dalmer)
> >> >- 2 Healer's Kits
> >> >- 2 bags of [[caltrops-xphb|Caltrops]]
> >> >- 1 [[crowbar-xphb|Crowbar]]
> >> >- 1 [[bullseye-lantern-xphb|Bullseye Lantern]]
> >> >- 1 [[spyglass-xphb|Spyglass]]
> [!grid|col-3]
> >[!cite] ##### Bunker 3 ⇢ Lighthouse
> >==Travel Time: (TravelTime4:: 0 )==
> >
> >|**Pace**|**Chance of Encounter**|**Encounter Roller**|
> >|-|-|-|
> >|Slow|<font color="#4bacc6">High</font> (65%)|`dice: 1d100\|noform\|noparens`|
> >|Normal|<font color="#c00000">Extreme</font> (80%) |`dice: 1d100\|noform\|noparens`|
> >|Fast|<font color="#c00000">Extreme</font> (80%)|`dice: 1d100\|noform\|noparens`|
> >
> >`dice: [[Veldt War Encounter List#^32b2d0]]`
>
> >[!cite|span-2] ##### Lighthouse
>>> [!grid|col-3]
> >>>[!cite]- Encounter
> >> > - 8: Zombie
> > >> - 3: Vampire Spawn
> >> > - 4: Velociraptor
> >> > - 2: Veteran
> >> > - 1: Half-Red Dragon Veteran
> >> > - 2: Dawnguard Magehunter
> > >
> > >>[!cite|no-title span-2]
> > >>- Small entryway hidden by shrubbery into the tunnels
> > >>- A few small rooms & crawlspaces connected via small tunnels
> >> >#### :LiHandCoins: Loot
> >> >- Note: [[Note 4]]
> >> >- 1 Dog tag (Lenny)
> >> >- 2 vials of [[holy-water-xphb|Holy Water]]
> >> >- 2 vials of [[alchemists-fire-xphb|Alchemist's Fire]]